20.000 LEAGUES UNDER THE SEA
‘As you know, at the turn of the tide, the waters confined between the Varrö and Lofoten Islands rush out with irresistible violence. They form a vortex from which no ship has ever been able to escape. Monstrous waves race together from every point of the horizon. They form a whirlpool aptly called ‘the ocean’s navel,’ whose attracting power extends a distance of fifteen kilometers. It can suck down not only ships but whales, and even polar bears from the northernmost regions.’
From Chapter XLVI, Captain Nemo’s Last Words, 20.000 Leagues Under the Sea, Jules Verne
At the end of the workshop, each student will collaboratively have developed a future underwater learning experience in VIRTUAL REALITY which can be experienced using Google Cardboard goggles and a mobile phone. Each student will have a 360 architectural drawing proposal for their future underwater learning environment, sited between the existing school grounds and 20.000 Leagues Under the Sea. The proposals will range from 2D 360 collage/drawings to 3D crafted elements and studies. These hand made elements will then be captured using photogrammetry, transferring them to digital space ready to populate the VR underwater world. Students will gain an understanding of the highly accessible programs and techniques available to jump between digital and analogue making.
Supported by UCL’s Widening Participation